Hanzo Arrow Dmg
Hanzo, the more collected of the Shimada brothers, is an Overwatch hero that takes a certain level of skill in order to master. If not properly understood, chances are you're the Hanzo main people joke about. In an effort to make Hanzo a bit more accessible to players, Blizzard made a few changes to his play style, most notably his Scattered Arrow. Replaced with 'Storm Arrows,' it didn't take long before the swap out to come under fire once more. In addition to Hanzo's upcoming rework, we've also received a new update regarding Symmetra's changes coming soon.
But think about the fact that with that much damage potential, Hanzo is still in such a bad spot. And while some might suggest removing sonar arrow, I'd like to see it stay as it give Hanzo a useful bit of utility that no other hero besides Widow has.

- D.Va gets most of her power from her mech, which is armed with cannons and a self destruct ability. Learn D.Va's stats at Overwatch Guide.
- I didn't have any problems with scatter, so the changes doesn't mean anything to me except less burst dmg for the Hanzo mains. Share this post. Link to post Share on other sites. Being one shot by an arrow seems unrealistic to me. Not even a head shot from Widow will one shot. And the new change I think will make him more skill based.
- Damage per arrow will be reduced from 80 to 70. According to Goodman, the change “Not only drops them out of one-shot territory for 200 hp heroes (w/ dmg boost), but also drops them out of one-shot range of 150 heroes such as Tracer and D.Va pilot.” So if you’ve been unable to properly react against a Hanzo as Tracer because of Storm Arrow spam.
Geoff Goodman, Overwatch developer, recently took to the game's forum to provide an update for Hanzo mains. He confirmed that internal nerfing was a success and that they've decided to move forward to scaling back his newfound abilities, 'We’re reducing the damage per arrow from 80 to 70, which not only drops them out of one-shot territory for 200 hp heroes (w/ dmg boost), but also drops them out of one-shot range of 150 heroes such as Tracer and D.Va pilot.
Hanzo Arrow Glitch On Intro Screen
The ability will still be very strong overall, but this change should help mitigate the most frustrating element of fighting against it. We’re looking at getting this change up onto the PTR soon.'
Prior to the change, below was what the latest patch brought for the sniper:
- Storm Bow
- Projectile speed increased from 85 to 100
- Sonic Arrow
- Cooldown decreased from 20 seconds to 12 seconds
- Duration decreased from 10 seconds to 6 seconds
- Radius decreased from 10 meters to 7 meters
- New Abilities
- Lunge
- Press jump while in the air to leap horizontally
- Storm Arrows
- Replaces his existing Scatter Arrow ability
- Hanzo can now rapidly fire up to 6 arrows that deal reduced damage but are always fired at full power
- Lunge
Dmg mychart login. Level 20 Talents for Hanzo. While in flight or for up to 2 seconds after impacting a target, Dragon's Arrow can be reactivated to teleport to its location and jump backwards. If used after impact, Hanzo shoots arrows that deal 132 (+4% per level) damage to each target hit by the impact. Hanzo launches an arrow that contains a sonar tracking device. Any enemy within its detection radius is visibly marked, making them easier for Hanzo and his allies to hunt down. Scatter Arrow. Hanzo shoots a fragmenting arrow that ricochets off walls and objects and can strike multiple targets at once.
In addition to the Hanzo redesign, Support class Symmetra continues on her journey from Support to Defense. Goodman added that progress is gong very well and that many of her changes have already begun bleeding over into testing servers. Here's the breakdown:
'Firstly, her turrets are still projectiles, but they are now able to be destroyed while in the air. This makes it harder to throw them directly at people in a fight to force them to turn around to kill it. Now you have to be a little more sneaky where you throw them or just pre-place them.
0commentsSecondly, her teleporter ability now requires a button input to trigger, but the teleporter works both directions. This means you can do new tricks like tossing it into an enemy Zarya ult from far away and pull your team out to safety. We’ve also seen interesting strats where a Symm can baby-sit a friendly Ana/Zen and place a TP if they get jumped on, giving a mobility out to heroes that don’t typically have that option. There is a small cooldown before you can take the teleporter once you’ve used it, so you can’t just spam back and forth instantly.
Those are the biggest changes since last post, but there have been many small numbers tweaks to get her in shape. Hopefully we’ll have something reasonably soon for you guys to see/play!'
Hanzo Arrow Damage
With most of Overwatch's Support line-up consisting of healers, it did seem a bit odd that with her turret-centric play style she wasn't considered more defense. This re-design aims to change that, which will ultimately lead to her re-classification.